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AR-media

Inglobe Technologies

The AR-media plugin allows you to export your Autodesk® 3ds Max® models for viewing them in Augmented or Virtual Reality.

Trial

The AR-media Plugin allows you to export Autodesk® 3ds Max® models directly into the AR-media Studio platform where you can create Augmented and Virtual Reality experiences, add events and interactions, add new digital assets and media to enrich the user's experience of your 3D models and projects.

Leveraging on the AR-media Plugin, you can:

  • Make a building to stand out of a blueprint or see it in the real environment where it is meant to be built
  • See your best designs coming to life on your desk or in the workshop
  • Create and deploy engaging experiences for your clients or friends

In order to export and deploy your models into the AR-media Studio platform, you need to register (for free) on the platform's website.

For more information, visit: https://www.inglobetechnologies.com/ar-media/

To visualize the exported models you can use the free AR-media Player mobile app available for both iOS and Android devices.

Details

Operating system

win64-platform-icon

Release date

Mar 17, 2021


Last updated

Jan 19, 2024


Version

1.1.1


Language

English

Compatible with

3DSMAX-icon

3DSMAX

2019, 2020, 2021, 2022, 2023, 2024

Capabilities

Augmented reality

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Frequently asked questions (FAQs)

The AR-media Studio platform and mobile player support the following features:

  • Geometry: You can use all kinds of geometry as long as they can be converted to standard meshes. If you experience artifacts or errors regarding the geometry of exported models, try to collapse all the modifiers before exporting
  • Animations: You can leverage on either rigid body transformations (translate, rotate, scale - at the mesh level, not at the vertex level) or rigging (bones systems, skinning). In general, you should always use keyframe-based animations. Regarding bone systems, it is strongly recommended to use bones systems that are completely connected, this meaning that every single bone must be connected to some other bone
  • Materials: Always use the Standard (Legacy) or Multi/Sub-Object materials for which you can set Diffuse, Ambient colors as well as shiness/glossiness/opacity parameters. Regarding supported maps, you can rely on the following: Diffuse, Opacity, Bump (through Normal map), Specular Color, Glossiness and Emissive.

NOTE: Always assign a material to your models (even to just assign a simple color, otherwise they will look grey.

For details and guides, you can refer to the AR-media Studio documentation.

Support available through the support website or e-mail contacts.

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