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TL Random Surface Generator

Todor Latev

TL Random Surface Generator

Todor Latev

Procedural random infinite tin surface terrain generator for Autodesk® Civil 3D®.

Free

This app will generate realistic continuous tin surfaces across the entire Autodesk® Civil 3D® digital space.

(similar to the endless Minecraft terrain)

The procedural terrain generation algorithm is the improved Perlin Noise. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983.

https://en.wikipedia.org/wiki/Perlin_noise

Details

Frequently asked questions (FAQs)

This app is based on a dot net implementation of the open-source, coherent noise-generating library libnoise, included in the installation package.

More about the libnoise project can be found here: http://libnoise.sourceforge.net/

Libnoise is available under the lesser general public license, which can be found here: http://libnoise.sourceforge.net/downloads/lgpl/COPYING.txt

Currently the app does not support UCS, only WCS

For questions/comments/suggestions/bug reports etc please send an email to Todor.Latev@gmail.com

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