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Unity File Exporter

Autodesk, Inc.

Unity File Exporter

Autodesk, Inc.

Exports Solid Autodesk® Fusion 360™ Models into a unitypackage format to be digested by the Unity Editor.

Free

This is an Autodesk® Fusion 360™ add-in for Unity Package File Exporting. This is a great way to model parametric data for a variety of purposes, this add-in always you to develop models for the Unity Game Development Software to provide a way to create models with real physical hierarchies as well as real physical model attributes. There are also additional features that allow you to export a given model's joint information as well as material information to enhance the way you design games.

I created this add-in as a way for model developers to have an easy pathway from a real parametric design tool into an application that is widely used for Hobbyist Game and Animation creation. This is the perfect add-in for a new user looking to create a mechanical model that they can import into Unity for a realistic-looking feel. Or for an experienced engineer to try something new with exporting into Unity to create realistic Real-time animations.

Details

Operating system

win64-platform-icon

Release date

Jul 9, 2021


Last updated

Sep 13, 2021


Version

1.5.2


Language

English

Compatible with

FSN-icon

FSN

Capabilities

General utilities

Visualization

Interoperability

Data management

Frequently asked questions (FAQs)

Trademarks:

The Unity Technologies Logo and name featured in this post are registered trademarks of the Unity Technologies company.

I am not implying by using these trademarked symbols that this add-in has any relation to the associated product and instead am using it as a symbol associated with the format employed by Unity technologies.

Unity Technologies are in no way liable or responsible for this add-in or post. Please direct problems and responses directly to me by using the Support / Contact Page.

Errors:

If you encounter an error and want to debug it yourself you may go into the Log files where the individual logs are kept for the add-in.

These can be found under the install directory inside of the logs folder, opening these should allow you to see what exactly went wrong. If requested these might be able to help me or you diagnose the problem with the export.

Material Bug

- There is an issue currently being solved that causes separate materials to show up as a single material inside of the Unity Project, this will be resolved on the Fusion 360 side and not directly by the add-in so look out for that if your entire model is a single color.

Re-Exporting a Single Model

- There is currently an issue where re-exporting a model and importing it inside of Unity will cause existing copies of that model to break that are being used by the editor. There are a couple of solutions to this for now however there should be a more permanent solution in the future. You may rename the exported file once it's imported into the Unity Assets Directory. Or you can repack the prefab directly from the game object hierarchy

Translation Issues

- You may encounter a problem with an object that is rotated the wrong way or slightly askew compared to what it was inside of Fusion. If encountered please contact me directly as I would like to narrow down when these events happen and what I can do to make sure they don't impact any future exports. This may be solved by manually changing the rotation inside of unity.

Email me at shawn.hice@autodesk.com for direct support or questions.

Found an issue?