Ruxin Lianghttps://www.behance.net/ruxin-liang
About
Ruxin Liang is a New York-based 3D artist specializing in grooming, look-development, and lighting. Her production work spans brand, streaming, and game projects, including serving as Groom Lead on Riot Games' League of Legends World Championship 2025 at BUCK. She builds small, focused Maya tools that solve the repetitive pipeline problems she runs into in day-to-day production - cleaning up shading networks, managing materials, and speeding up grooming workflows - and releases them free and open-source (MIT) so other artists can use and adapt them. Feedback and feature requests are welcome.
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